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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
535
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Posted - 2014.03.20 03:08:00 -
[1] - Quote
True Adamance wrote:Ace Boone wrote:It sickens me how pre-rendered this is. Did CCP at one point actually have the budget to make something look that good? Or did they just hope it would pick up enough steam for them to be able to update their game faster?
Not whining, just asking a genuine question out of curiosity? What trailer?
yes which trailer? there were a few around last fanfest
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
535
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Posted - 2014.03.20 03:23:00 -
[2] - Quote
Ace Boone wrote:Added the link.
oh ya one of the older trailers, everyone understood that a project this big is going to take time. For those of us that got the beta code we knew that, I was kind of disappointed in whatever the name of the build was before chromosome. But it was a beta so I quickly got over it. So back then it wasn't too hyped, that trailer was just showing the possibilities of dust 514. All the hype around last fanfest and the lack of progress between last fanfest and now is just not cool at all. I kind of feel like CCP could've used the money they spent making those trailers on the games development instead.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
535
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Posted - 2014.03.20 03:42:00 -
[3] - Quote
True Adamance wrote:Michael Arck wrote:Yes of course. Given the way next gen always works, they knew they had time before having to worry about next gen. I still honestly hope we get Carbon back one day....the graphics looked so sharp and elegant, the power behind it...... even the assets like the fighter and LAV looked incredible.
Indeed it did look great, and so much more seemed to already be finished and ready.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
535
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Posted - 2014.03.20 03:54:00 -
[4] - Quote
thesupertman wrote:DONT WORRY GUYS!!
CCP probobly has all the good old stuff stored on a computer somewhere. Why would they delete all that good stuff that was in the trailer????
lol that's actually what I thought after Uprisings release but more like " ok it's not too bad right now, still a lobby shooter just like in chromosome despite all the changes, looks like heavies aren't too happy though. we'll probably be able to get out of our quarters in the next update and have more things to do" oh man such disappointment nearly over a year later, nothing has changed despite these updates.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
536
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Posted - 2014.03.20 04:08:00 -
[5] - Quote
True Adamance wrote:da GAND wrote:True Adamance wrote:Michael Arck wrote:Yes of course. Given the way next gen always works, they knew they had time before having to worry about next gen. I still honestly hope we get Carbon back one day....the graphics looked so sharp and elegant, the power behind it...... even the assets like the fighter and LAV looked incredible. Indeed it did look great, and so much more seemed to already be finished and ready. Dude do you remember the accurate suspension that LAV used to display? That looked incredible....as opposed to how them flip now......
oh ya that was fun, couldn't last 3 seconds without flipping over lol. I couldn't blame the LAV though the maps were and still are full of small craters and hills.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
536
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Posted - 2014.03.20 04:24:00 -
[6] - Quote
Avery Blue wrote:Ah, this situation reminds me of the same ordeal that Bungie faced during the pre-release of Halo 2. Well, long story short, Bungie released a trailer of Halo 2 during E3 that showcased a level of graphics and gameplay that Bungie did not yet establish with the game, and what happened was that Halo 2 was rushed out with large chunks of the game butchered.
Meanwhile, Bungie's trailer was done on the assumption that the R&D at the time was correct, it turns out that their expectations completely changed over time due to more variables and limitations being introduced as they researched the technology further, and slowly the situation melted, leading Bungie start cutting off and re-making Halo 2 into the version that was released.
Now, Dust 514 perhaps suffers from the same issue. The R&D at the time looked promising, but at the same time newer limitations and technical issues were introduced which led Dust 514 into the current state which is between being an actual tactical shooter inspired on Battlefield 2142 to what the design documents sitting on some desks at CCP say.
So, bottom line, the trailer was done with expectations of the end product before the technology that was aimed at the time met up with a concrete wall that stopped its progress and led to a short stagnation and in turn that stagnation led to what Dust 514 is now and to the future of Dust 514.
hmmm does like a pretty similar situation , and they did delay halo 2 a bit . I never owned any of the halo games but my buddy did. We played co-op campaign for halo 2 whenever i was over and it was pretty fun.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
538
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Posted - 2014.03.20 05:33:00 -
[7] - Quote
Michael Arck wrote:Avery Blue wrote:Ah, this situation reminds me of the same ordeal that Bungie faced during the pre-release of Halo 2. Well, long story short, Bungie released a trailer of Halo 2 during E3 that showcased a level of graphics and gameplay that Bungie did not yet establish with the game, and what happened was that Halo 2 was rushed out with large chunks of the game butchered.
Meanwhile, Bungie's trailer was done on the assumption that the R&D at the time was correct, it turns out that their expectations completely changed over time due to more variables and limitations being introduced as they researched the technology further, and slowly the situation melted, leading Bungie start cutting off and re-making Halo 2 into the version that was released.
Now, Dust 514 perhaps suffers from the same issue. The R&D at the time looked promising, but at the same time newer limitations and technical issues were introduced which led Dust 514 into the current state which is between being an actual tactical shooter inspired on Battlefield 2142 to what the design documents sitting on some desks at CCP say.
So, bottom line, the trailer was done with expectations of the end product before the technology that was aimed at the time met up with a concrete wall that stopped its progress and led to a short stagnation and in turn that stagnation led to what Dust 514 is now and to the future of Dust 514. ha, so basically...concept video.
pretty much, can't get angry for CCP for that trailer but those trailers around last fanfest.... so much damn hype.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
539
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Posted - 2014.03.20 05:39:00 -
[8] - Quote
Vell0cet wrote:One thing that really stuck out in that trailer was the phenomenal sound design. I wonder if CCP could revisit those and incorporate them into the game (especially the sounds of the MCC fired missiles)?
oh ya that sound lol it was pretty good
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
539
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Posted - 2014.03.20 05:51:00 -
[9] - Quote
Ronan Elsword wrote:I'm not too worried about graphics right now. I say hold off and making it super purrty until the PS4 port. Who knows they may be able to use Carbon on PS4's without melting them.
I would've been fine with the graphics in the chromosome build if the game became more of an MMO-FPS
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
548
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Posted - 2014.03.22 19:01:00 -
[10] - Quote
Fox Gaden wrote:da GAND wrote:Ace Boone wrote:Added the link. oh ya one of the older trailers, everyone understood that a project this big is going to take time. For those of us that got the beta code we knew that, I was kind of disappointed in whatever the name of the build was before chromosome. But it was a beta so I quickly got over it. So back then it wasn't too hyped, that trailer was just showing the possibilities of dust 514. All the hype around last fanfest and the lack of progress between last fanfest and now is just not cool at all. I kind of feel like CCP could've used the money they spent making those trailers on the games development instead. Which I believe is why they fired the other guy and hired CCP Rogue. Let's hope that when he finally comes out from behind the curtain that he provides us with a more realistic vision.
Ya seems like it , but even so it seems we wouldn't be getting much more than we've gotten so far anyways if they didn't make most of those trailers.
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
550
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Posted - 2014.03.22 19:38:00 -
[11] - Quote
Cruor Abominare wrote:This thread is pretty amusing with all the wrong info running around.
Dust was never developed in carbon. That trailer isn't done in carbon either, it well predates the first demos of carbon by nearly two years. IIRC at that same exact fanfest we saw that trailer we got to watch the devs play through their first barely alpha build and boy was it ugly made minecraft look like it was running on crytek. Dust has always been running off an unreal engine, in fact they got into a little squabble because they had started dev before actually licensing it. As a side now a dev now long gone once mentioned that Dust development had been taking longer than expected because all the art was being done first for unreal 4 then down scaled for unreal 3, even if true its likely that this practice has been scrapped in order to try to rectify how far off the dust dev time table has been pushed.
Anyways, Carbon showed up a few years later making its debut for the new character creator in eve and then Captain's Quarters, which was really a dry run since it was at the time planned to have World of Darkness running the carbon engine. Carbon can do some really neat character model rendering, the tech demos they gave at Fanfest were pretty damn impressive. Unfortunately, carbon is a giant resource hog, computers were dying right and left just running the tiny captain's quarters. With the Incarna debacle halting all resources in walking in stations (thus carbon development) carbon was largely scrapped. The final blow was when they quietly announced that WoD had scrapped all their carbon work and dropped the engine.
In summary Dust was never meant for Carbon and Carbon is dead, no resources at all are being devoted in fixing its problems and it will largely only exist as the current Eve character creator and tiny pointless room, any future walking in stations tech will likely never use it assuming the eve population ever lets them explore that area again.
Speculation: Any revisit to eve walking in stations would likely involve scrapping all Carbon related assets as using which ever Unreal engine that Dust is currently using to allow better interfacing walking around stations. (having 2 engines interacting in the same space would be a nightmare)
So you're saying that this demo wasn't made in the carbon engine
part 1: https://www.youtube.com/watch?v=ED-YF-v7WCw
part 2: https://www.youtube.com/watch?v=SvDKbiUnxTA
After Uprisings release the forums were a bad place, I'll never forget how CCP screwed up so badly.
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